Sam Sun
Sam Sun
Senior Character Artist at Respawn Entertainment
Los Angeles, United States

Summary

I am a self-motivated 3D artist always seeking to produce high quality works. I have solid experience at realistic and stylized character and organic / hard surface assets for the current state of the art pipeline in animation & game industry.

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Skills

3D ModelingCharacter ModelingMel ScriptingRiggingTexturingCharacter DesignPython ScriptingPBR Texturing

Software proficiency

Mari
Mari
Maya
Maya
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
V-Ray
V-Ray
Premiere
Premiere

Reel

Productions

    • Video Game
      Lion Heart - 3D Modeling Thesis -
    • Year
      2018
    • Role
      Lead Character Artist & 3D Modeler
    • Company
      Academy of Art University

Experience

  • 3D Printing Modeler at TOYTEC D.T.C JAPAN
    Shenzhen, China
    February 2013 - October 2014

    - Pokemon Toy Collection -

    ● Produced 3D Pokemon models in Maya and Zbrush for 3D printing.

    ● Produced 3D stylized characters in Maya and Zbrush for 3D printing.

  • 3D Modeling Artist & Modeling Tutor at CG WANG Digital Institutions
    Guangzhou, China
    February 2014 - August 2015

    ● Hosted 3D Modeling classes included modeling with Maya & Zbrush

    ● Supervised student’s modeling projects.

  • 3D Character Modeler & Texture at MIST Visual Effect Studio
    Guangzhou, China, China
    January 2015 - May 2016

    Chrono Blade - Mobile Game Cinematics -

    Dungeons and Fighters - Online Game Cinematics -

    Throne and Thorns - Mobile Game Cinematics

    ● Created warrior character models using Maya and Zbrush

    ● Realistic Texturing, Creating Clean UVs & Animation Ready Topology

    ● Baking high to low poly models, optimizing models for animation.